Way of the Samurai 3 | Revolvy
Way of the Samurai 3 (侍道3 Samurai Dou 3) is a video game made by Acquire, Fujimori Shuzen, who had overthown his former superior, Lord Sakurai, and became The soundtrack of the Jim Jarmusch film Ghost Dog: The Way of the .. the samurai for the town of Kakamucho where Hank meets Jimbo (Samuel L. Way of the Samurai 3 (侍道3 Samurai Dou 3) is a video game made by feudal lord, Fujimori Shuzen, who had overthown his former superior, Lord Sakurai, and became the new ruler. . crime action film written and directed by Jim Jarmusch. .. the samurai for the town of Kakamucho where Hank meets Jimbo (Samuel L. For Way of the Samurai 3 on the Xbox , FAQ/Walkthrough by ThePatrick. ta na ha ma ya ra wa ga za da ba pa n(or "m") i ki shi chi ni hi mi ri gi ji ji bi .. people, and being praised by Shuzen at the Meeting Shuzen event.
A police officer in Rokkotsu Pass, he is both arrogant and corrupt, using gun as his weapon of choice and accepting bribes at every turn. He is discovered to be in a secret relationship with Madam Murasaki. A giant lackey employed by Inokashira, whose preferred weapon is a large bludgeon. Probably the physically strongest character in the Pass, but also the least intelligent. The town swordsmith, the player may enlist his services to enhance the attributes of any of the swords collected during the events of the game.
Dojima also participates in several of the plotlines, as he feels that the weak and poor are victimized by those around them and chooses to defend the villagers in the Pass. One of the first people encountered by Kenji, Suzu is a waitress who runs Amaguri, a restaurant in the station. She lost her parents during the war, and was saved and raised by Kurikichi. She is frequently harassed by Tsubohachi who has a crush on her, she on the other hand is not interested. Owner of the small restaurant named Amaguri in the Rokkotsu Pass station.
Kurikichi saved Suzu when she was a child and raises her as his own daughter. Though he is hunched and sometimes can barely walk, he is resilient and refuses to be pushed around by the opposing factions. Don Donatelouse Dona Dona: A foreigner who wishes to be a samurai. Notable for his large afrohe is often referred to by the villagers as "Dona Dona" and has taken the role of protector for Suzu and Kurikichi. He is in love with Suzu, but cannot find the right way to express it.
Though canonically he is a poor fighter, in actual gameplay he can be quite a formidable opponent. Gameplay Aside from the player's direct involvement in choosing the plot, gameplay in Way of the Samurai focuses heavily on combat. Fighting is done almost entirely with various samurai swords available in the game. Way of the Samurai features over 40 different types of swords, however the player begins with access to only one.
By defeating enemies, the player can then take the fallen character's sword to add to his or her own inventory. The player may only carry a maximum of three swords at a time. Once per game, the player may leave one additional sword with the swordsmith, Dojima, and have it delivered to his or her sword collection.
Combat The player will often have the choice of whether or not to engage in combat with a specific NPChowever once combat is engaged the player is likely to be forced into fighting several opponents at once.
Kenji has a basic set of moves that are available with all weapons, consisting of a regular attack, a strong attack, a block, and a kick.
There are numerous variations and combinations of the basic moves available depending on the particular sword equipped at the time. By defeating opponents or collecting special items Kenji can also unlock special attacks and combinations specific to each weapon. Spike and Acquire like to promote the game's freedom. You make the choices, you try to change things in the plot the way you'd like, and you kill or spare whoever you'd like.
In other words, it's mostly the story and atmosphere that sell these titles. How do I save the game?! There's nowhere to do it! In each area, there are one or two biwahoushi the bald, old monks with the lute-like instrument on their backs. Most of these guys are there to save your game. It's usually the first choice in their dialogue menus, but, some have it in weird places i. Can I end the game, like in the other two games, and have it save my stuff so I can give it another go with all my stuff later?
You could leave the area in the other two games, and that would save your data but basically end the story, so you could give it another go later.
You can in this game, too. All you need to do is call up the main map and go to the bottom-most choice, which is in a blue box as opposed to the off- white ones for the other place names. Hit the confirm button, and it will ask if you're sure. Put "yes" and confirm again. How do I dual wield?! I held down L1 and nothing happened.
You have to unlock the dual-wield style by earning Samurai Points. I know it's weird because they mentioned this style in promotional material not to mention in the instructionsbut you actually have to unlock it first.
Way of the Samurai 3
Oh--and you have to have two swords on you at the time of course. What's a good strategy? I keep using up healing items! This game is hard! There are lots of strategies, actually, because there are many different weapons and, consequentially, many different fighting styles, kinda. Just find one that works for you. For instance, I usually use the Black Dragonfly Kurotonbo sword--the ninja sword usually wielded by Kirie, the ninja general under Fujimori.
They'll usually guard, but you can't guard that kick. If you pay attention to whether or not they get up with an attack, it's pretty easy to just repeat stuff like that, which the computer doesn't really respond to very well. Dude, I can't "awase" or do the instant kill. You can actually tap the guard button rapidly to try and time it better.
Also, the "Hissatsu" sure-kill attack and "Rensatsu" killing spree modes require you to press a button after an awase It shouldn't be too hard, though. Just so you know, you can't instant kill bosses or important enemies. You also can't initiate the Rensatsu mode when you're backed into a corner, or near a wall, apparently. Once you've started it, you can stand wherever and kill the guys There may be other problems, but it certainly doesn't work all the time.
Oh, one last thing--make sure you're not in non-lethal mineuchi mode if you wanna do the one-hit kill attacks! For those who didn't know, the first two games had a system where events took place in a certain time frame.
You could pretty much avoid any of them by not being at the right place at the right time, and things still moved along in the story. This way, they usually ended within a certain time frame, no matter what you did. This time around, there's no time limit. Things actually depend on you and your viewing of events as they do in most games.
You can delay things as long as you want by avoiding events--which are now marked on your maps to make things easy. That's actually great, because there's a lot of side stuff you might want to mess around with. Whereas before, you'd have to think of a way to fit side stuff into places in the story, you can basically just ignore the story and take jobs, or look for a partner, or What carries over from play to play?
Money, items, swords even the stuff in storage --these all carry over. So do your Samurai Points and your records kills, endings, etc. If you have a partner living with you, that partner will still be there in the next play.
That's kinda good, because some partners take forever until you can keep 'em. It's kinda bad, because most partners have negative effects if you just leave them at home. This time, your maximum health carries over. So does your "bested tech- niques" "mikitta waza" list. This is actually similar to the system in the first game, where you can perfectly guard attacks enough that you will never get hit by them again--except that now it's not attached to your sword, like it was in part one, but to your character!
So, you can switch swords with no worries. There is a glossary in the appendices that will explain these things better, but you may have to familiarize yourself with some Japanese terms in order to use this F. After all, it is set in old-school Japan. How to Pronounce Japanese I know many people take Japanese now, and are used to hearing it from their subtitled DVD's and such, but when I was growing up in America, there were many people who couldn't say anything right ever.
Japanese is a fairly monotone language filled with polysyllabic words. Here's how to pronounce the consonants: In other words, a strong puff of air comes from the lungs when saying this often. It's actually with the tongue pressed up closer to the roof of the mouth than in English.
There are two different sounds written "n" in Romanised Japanese. This is a different "letter" in the Japanese writing system, and is similar to the French "n. Before "p," "b," and "m," the lips close and this sound comes out like an "m. Well, our "f" is just an approximation. When the lips are pursed for "u," the air puffs out and sounds like an "f. This occurs only before the "u" sound. For example, "kyuu" is not "KYE-you" or something like that; it's more like "Q" as in "the letter 'Q.
Well, unfortunately, this one's a bit tricky. The tongue generally flaps against the raised ridge behind the front teeth on the roof of the mouth and sounds like the "tt" in "butter" in the middle of words, and comes fully in contact with them at the beginning of words to make more of a conventional "l" sound. To many, it sounds like it vanishes, but it doesn't completely. It's kind of between there and the "e" in "bet. This makes pseudo-diphthongs as such: Also, vowels can be lengthened.
This means you say the vowel twice again without a break ; making it last longer. It doesn't mean there's some weird other sound such as the difference between long and short vowels in English. Here is a list of the ways I will lengthen the vowels: The reason for "oo" to show up is because of the way the word would be written in Japanese script, usually using the word "big" "ookii" or "ooi" [rare, but used as a prefix often].
In other words, it's not "GOW-key. Consonants can be lengthened, too. This makes it sound like the word has stopped and paused for a split second. Hold your mouth in the position of the consonant. Sometimes it makes it sound a bit more stressed; like the muscles were more tense than usual in the mouth. This takes a bit of practice sometimes. Most consonants can do this, and they will be written twice. Here is a listing of all the syllables that occur in modern Japanese: It's listed here because it's usually used as a "particle word.
There are some words that have clear "stress," but many words have none at all. Lastly, note that I will use an apostrophe to separate sounds that I feel need to be separated so you can pronounce them correctly.
Shuzen Fujimori | Way of the Samurai Wiki | FANDOM powered by Wikia
This will probably only occur with "n" sounds in the middle of words that's the nasal, solitary "n" that is its own syllable and long vowel patterns. The Adventure 2a-I. Controls Here is the basic controller layout: Starts the game, used to pause the game and call the pause menu. Skips cut scenes, switches between non-lethal mineuchi hits and normal slashes. Weak "small" attacks, used while holding R1 to kick. Heavy "large" attacks, used while holding R1 to grapple.
Pick up items, throw items, drop items, open doors, and talk to people. Jump, used while holding R1 and a direction for a quick step. Use item assigned to corresponding slot. Also used for navigating menus or making choices during conversation. Hold the directional input to offer the equipped item. This is used for companions, to help heal them. You can also just randomly bring out the item while talking to other people with no effect other than you looking weird. Switch between the swords on your person.
Hold Down for a short time to toggle between using swords or unarmed "mute" style. Draw or sheathe sword. Hold L1 to toggle between single- and dual-wield styles. Cowtow dogeza; throw yourself on the grownd, bowing.
Hold L2 to stay bowing.
Tap at the right moment for perfect guard "awase". Hold in the pause menu to bring up menu shortcuts.
Siding with Fujimori - Way of the Samurai 3 Message Board for Xbox - GameFAQs
Walk or run, command input for various attacks. Hell, I can't even get the Shuzen 1 ending because I can't advance the plot further with Shuzen. There's in inkling at Amata Castle right in the middle of the main house where Shinnosuke sometimes hangs out in his room and I can't activate that inkling, I imagine it could set the gears in motion for me to further the plot as a member of Shuzen.
Why does life have to be such a drag I'm just freakin mad that I wasn't able to pick up his dual swords in time before the cutscene played. Dang it all that work for nothing! Maverickraven Maverickraven Topic Creator 9 years ago 4 Would anyone please tell us how to kill that guy? How to get that door open? I notice the above poster said he was able to get to him through the Kota boy, that's great Tell him that you can help him become a samurai.
When he asks what it takes to be a good samurai, I said "Heart and soul. By this time, I pissed off the Fujimori clan and they fired me so the gates were closed.
But eventually there is an inkling in the Takatane village at night.
Way of the Samurai
When you go there you will have a chat with Kota and he will say that if you kill Shuzen you will be remembered as a great fighter or something like that. Then if you go to Castle Amana the gates will be opened and you can go confront Shuzen. I worked mostly for the villagers. The old guy that saves you will eventually tell you that you should be a farmer and that he can help you.