'A Storm of Swords' Map (ASoIaF) Quiz - By beforever
characters in this mathematically generated social network of relationships? ' A Storm of Swords' Map (ASoIaF), A Song of Ice and Fire Logic Puzzle, The. The geography and maps of George R.R. Martin's A Song of Ice and Fire and Tear also has a tense relationship with Mayene to the east, which it claims as a. What if George R. R. Martin wrote a new Song of Ice and Fire book in the relationship between author George R. R. Martin and readers of A.
The truth of the matter remains unclear. Some years later, Morgase quarrelled with the noted court bard and some say her lover Thomdril Merrilin over a matter related to the Aes Sedai and he left the Royal Palace under a cloud. Surprisingly, given her relative youth, Queen Morgase never took another husband despite suitors from both within Andor and from foreign powers. Geography Andor is a huge country, stretching for almost 1, miles from its far western border in the Mountains of Mist to the banks of the River Erinin in the east.
Andor is quite narrow, averaging at around miles in width from north to south, but this extends to about miles at its widest point. The edge of Caralain Grass and the banks of the Arinelle define most of the northern border, whilst the southern is more varied, defined by from west to east the River Manetherendrelle; a stretch of northern Altara seized in some long, half-forgotten border conflict; the northern edge of the Cumbar Hills; the southern edge of the Splintered Hills; the headwaters of the River Storn; a lower stretch of the River Cary; the northern flanks of the Hills of Kintara; and the southern slopes of the Chishen Mountains.
Aside from the foothills of the various mountain and hill chains, Andor is mostly flat, open countryside, fertile and crisscrossed with farms, smallholdings and villages.
There is also one very large woodland area, Braem Wood in the north-east of the country, although this is less one giant forest than a large stretch of frequently forested countryside, broken up by gaps for farms and towns. The Erinin defines the border with Cairhien and permits via the port of Aringill Andoran traders and travellers fast access to Tar Valon and the Borderlands to the north, Cairhien to the east and Tear and the Sea of Storms to the south.
The Manetherendrell-Arinelle network passes through the west of the country, giving Andorans fast access via the port of Whitebridge to Saldaea in the far north-west and the markets of Altara, Murandy and Illian in the south. One of the oldest cities in the land, it is also one of the largest, exceeded in size only by Tar Valon and matched only by Illian, Tear and perhaps Cairhien and Tanchico.
The city is defended by tall, well-maintained walls and several fortified gates, with a second layer of Ogier-built walls defending the old city at its core. The Royal Palace of Andor rises impressively from a hill in the middle of the city. Caemlyn has been besieged scores of times, including during the Trolloc Wars and the War of the Hundred Years, but it has never fallen to an enemy.
The city is also accounted one of the most beautiful ever built, again arguably only exceeded by Tar Valon and long-destroyed Londaren Cor. A network of roads link Caemlyn to Tar Valon to the north; Cairhien via Aringill to the east; Far Madding, Tear, Illian and Lugard to the south; and Baerlon to the west, via the wide length of the country.
Andor matches Altara for the number of nations it shares borders with, with five countries located along its edges: Arad Doman to the north-west, Ghealdan to the south-west, Altara and Murandy to the south and Cairhien to the east.
However, the border with Arad Doman lies in the Mountains of Mist and the passes through the mountain are remote and dangerous. The border with Ghealdan is also theoretical, as the large, thick and dangerous Forest of Shadows also called the Great Blackwood lies along it. There are no villages on the Ghealdanin side of the border for at least a hundred miles and crossing the fast-flowing, rapid-strewn Manetherendrelle in this region is ill-advised.
The great Caemlyn Road, which runs the entire east-west length of the nation and, via Cairhien, even further to Jangai Pass and the Aiel Wastepasses through frequent villages and towns between Whitebridge and Aringill, but west of Whitebridge, where the road runs through the rugged Hills of Absher, there are only infrequent and isolated hamlets and inns until the town of Baerlon is reached, in the shadow of the Mountains of Mist. Western Andor is also noted for the ruins from ancient days that dot the hillsides and riverbanks.
Most forbidding of these is the immense ruined city located on the banks of the Arinelle, north and east of Baerlon. However, Aridhol was not defeated by Trollocs. It was instead consumed by an evil unleashed within its walls by a man known to history only as Mordeth.
Since that time Shadar Logoth has been avoided by everyone, and the few stupid enough to venture inside its walls in search of treasure have never been seen again. Further downriver is a valley which has had multiple statues carved into the rock on both sides of the water, each statue believed to represent a ruler of a long-ago kingdom probably Manetheren or Aridhol, or both.
Time has worn the faces of many of the statues almost smooth. Much further downriver is a tall, silver tower which can be spotted from the river. It is generally avoided.
Silver, gold, iron and copper are mined in the mountains, sent down to villages like Comfrey for refinement and then shipped in great, well-protected trade caravans via Baerlon to the eastern half of the country. For this reason the Lion Throne treats the western districts with a light touch, taxing rarely if at all and focusing on keeping the much more lucrative mines open and happy with the rule of a city almost two thousand miles away.
This Map Of Westeros Shows The European Equivalents Of The Seven Kingdoms
One of the largest such districts is the Two Rivers. There are no mines in the Two Rivers, Manetheren having exhausted them millennia ago, and relatively little of value beyond farms and sheep. The Two Rivers have no lord or nobles and Caemlyn has allowed it to go its own way for several centuries.
Rule is passed in a matrilineal line of descent from mother to daughter.
The oldest daughter is known as the Daughter-Heir and is expected to learn the art of ruling, command and political intrigue. The oldest son is known as the First Prince of the Sword and is expected to command the Andoran armies, advise his sister in military matters and, if necessary, defend her with his life. If there is no son of suitable age, a Captain-General will be appointed commander of the royal armies.
If there is no daughter, a Succession may take place, where control of Andor passes from one house to another.
Successions are fraught and tense affairs, but rarely violent; Andor has suffered only three civil wars for the Lion Throne in a thousand years, and for the most part widespread bloodshed is avoided. Andor projects an image of unity and strength at odds with many of its neighbours particularly Altara, Murandy and Cairhien and internal divisions are, to the outside world at least, downplayed and forgotten about almost as soon as they arise.
There are nineteen major noble houses in Andor. There are numerous lesser noble houses, but these are only ones with enough power and influence to claim the Lion Throne. The known ruling Queens of Andor are: Andor is also noted for its close alliance with Tar Valon: In return the Aes Sedai provide the Queen with a permanent advisor. Military and Population Andor is reputed to have the most disciplined, well-trained and largest army south of the Borderlands, and easily the largest army that can be fielded by any one nation on its own Cairhien before the Aiel War may have come within reasonable distance, but it was still fewer.
Since the War of the Hundred Years, Andor has never needed to rally its entire military potential to arms, although it has fought border skirmishes with Murandy and Cairhien which has on occasion required the deployment of tens of thousands of troops.
The last major deployment of the Andoran army was during the Aiel War, when 28, troops were sent to the Grand Alliance at the Battle of the Shining Walls.
The Guard is a large formation numbering in the thousands consisting of cavalry, missile troops, pike and foot.
The Guard recruits from both the nobility and the commons and strives to promote on merit, minimising the politicking and the buying of commissions and ranks which has stymied the military professionalism of nations such as Cairhien and Murandy. The quality of these troops varies, but the houses who hold land along the Erinin border with Cairhien and the mountainous border with Murandy train their forces to a very high standard to deal with any unwanted border incursions.
The population of Andor is estimated at approximately 20 million, making it the most populous nation in the Westlands.
You could also argue that Margaery Tyrell is the closest thing Westeros has to its own Anne Boleyn -- who, though English by blood, was mostly raised in France. Even though several scenes are set in or near Storm's End, the ancestral home of House Baratheon, we haven't gotten a glimpse of the rest of the kingdom. But we know that it's small, that the terrain is rough and green and that that weather tends toward the rainy.
There's also a royal connection: What else could it be? Its abundance is what made the Lannisters the wealthiest of the Great Houses. England doesn't exactly have that same reputation, though Ancient Romans did mine a significant amount of gold there.
That said, the English, like the Lannisters, rose to power largely on the strength of their economy; that's what allowed them to become, for several hundred years, the most powerful country in the world. The Westerlands is also home to one of the great ports of Westeros, Lannisport, which makes the region more focused on maritime trade than some others.
Further evidence can be found in the Lannisters' rivalry with the Tyrells and the Starks, which echoes England's historical rivalry with its southern neighbors in France and its northern neighbors in Scotland.
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But the history doesn't match up at all. The people of the Riverlands are nothing like the trade-focused Dutch. And the equivalents of financial centers of Amsterdam and Antwerp are to be found in Essos, not Westeros. What really marks the Riverlands is its lack of self-rule and the bloody battles that have been fought on its terrain. These are traits the region shares with the war-torn Germany of Medieval Europe. And just as Germany didn't really develop a real cohesive national identity until its unification by Chancellor Otto Von Bismarck in the 19th centuryThe Riverlands wasn't actually one of the Seven Kingdoms; before Aegon's conquest of Westeros, it was ruled by House Hoare of the Iron Islands.
The Vale is home to the craggy Mountains of the Moon, which are the closest thing Westeros has to the Alps. In addition, the Knights of the Vale have, at least through the end of "A Dance with Dragons," taken no part in the wars that tore Westeros asunder after the death of King Robert -- it's been sort of a neutral territory.
The Switzerland of the Middle Ages was, it must be said, hardly pacifisticbut the country is so well known for its neutrality today that it's hardly a stretch to suspect that Martin thought of it when he was developing the Vale. But Martin has said many times that the Ironborn, with their penchant for longships and raids, were inspired by the Vikingswho were based in Scandinavia.
The rocky terrain of the Iron Islands is far closer to that of Norway, with its fjords and archipelagos, than to fertile Sweden or Denmark. The Northerners, like the Scottish, share many traits with their southern neighbors, but also have some crucial differences in terms of religion, culture and genetics.
Just as Scottish culture is vivified by the region's ancient Celtic history, Northern culture is vivified by the region's descent from the First Men. The North also shares Scotland's independent streak, its historical disdain for outsiders and its cold weather.
The best evidence against the identification of The North and Scotland is the location of The Wall, which is clearly inspired by Hadrian's Wall between England and Scotland. That implies that Scotland is actually the part of Westeros beyond the wall. After the Norman Invasion, Scotland was quite closely tied with England ; though it wasn't always ruled from London, neither is The North always ruled from King's Landing.
Culturally, the people living beyond the Wall are so distant and backwards that they had little connection to the rest of Westeros.
Just as Greenlanders had little connection to Europe in the Middle Ages. The analogy isn't perfect, of course: Greenland was settled by Vikings, and, as far as we know, the Wildlings are not descendants of the Ironborn.